Zachodniopomorski Uniwersytet Technologiczny w Szczecinie

Administracja Centralna Uczelni - Wymiana międzynarodowa (S1)

Sylabus przedmiotu Mapping and Rendering:

Informacje podstawowe

Kierunek studiów Wymiana międzynarodowa
Forma studiów studia stacjonarne Poziom pierwszego stopnia
Tytuł zawodowy absolwenta
Obszary studiów
Profil
Moduł
Przedmiot Mapping and Rendering
Specjalność przedmiot wspólny
Jednostka prowadząca Katedra Wzornictwa
Nauczyciel odpowiedzialny Kamila Nowak <knowak@zut.edu.pl>
Inni nauczyciele
ECTS (planowane) 5,0 ECTS (formy) 5,0
Forma zaliczenia zaliczenie Język angielski
Blok obieralny Grupa obieralna

Formy dydaktyczne

Forma dydaktycznaKODSemestrGodzinyECTSWagaZaliczenie
laboratoriaL1 45 5,01,00zaliczenie

Wymagania wstępne

KODWymaganie wstępne
W-1Graduation from the first degree, direction: Design or Architecture.
W-2Knowledge of solid 3D modeling in CAD, SolidWorks.
W-3Ability to use presentation and publishing graphics.

Cele przedmiotu

KODCel modułu/przedmiotu
C-1Familiarize students with mapping and rendering basics in SolidWorks and 3dsMax.
C-2Develop the ability to choose the right means to achieve the intended model visualization and rendering.
C-3Focus on visualization for future product technology.

Treści programowe z podziałem na formy zajęć

KODTreść programowaGodziny
laboratoria
T-L-1Advanced PhotoView 360 rendering tools in SolidWorks. Settings and editing of directional, spot, focal and sunlight. Scene settings with inserting your own map. Overlay the look, add an external library with maps and create your own materials. Setting perspective, screen snapshots, and depth-of-field cameras. Preparation of assembly and parts for export and import to other programs. Advanced PhotoView 360 rendering tools in SolidWorks. Settings and editing of directional, spot, focal and sunlight. Scene settings with inserting your own map. Overlay the look, add an external library with maps and create your own materials. Setting perspective, screen snapshots, and depth-of-field cameras. Preparation of assembly and parts for export and import to other programs.15
T-L-2Introduction to 3ds Max. Introduction to interface and terminology. Pre-program configuration. Modeling with ready-made geometry. Work on simple objects and their editing. Transform an object using gizmo by using the tool to move, rotate, scale, align, copy. Use of rotational geometry during modeling. Grouping objects. Import and export objects from SolidWorks to 3DS Max and from 3DS Max to SolidWorks.15
T-L-3Modeling with the modifier "edit poly", "editable poly", work in polygon and vertex. Create basic materials using "Compact Material Editor" and "Slate Material Editor". Applying material with positioning bit mapping to objects, editing, and how to use them. Modeling a basic scene to expose an object to a rendering. Introduction to camera settings.15
45

Obciążenie pracą studenta - formy aktywności

KODForma aktywnościGodziny
laboratoria
A-L-1Participation in classes.45
A-L-2To carry out tasks that enhance the skills acquired in the classroom.45
A-L-3Performing a semester task summarizing current skills.60
150

Metody nauczania / narzędzia dydaktyczne

KODMetoda nauczania / narzędzie dydaktyczne
M-1Information lecture combined with explanation and demonstration.
M-2Subject classes - consolidating acquired skills in the form of a practical task.
M-3Execute a project for presentation - check general knowledge based on the provided model and rendering.

Sposoby oceny

KODSposób oceny
S-1Ocena formująca: Assessment of student's periodic achievements - exercises and tasks fixing acquired skills during exercises.
S-2Ocena formująca: A test of the acquired skills during the semester.
S-3Ocena podsumowująca: Verification of general knowledge based on the provided model and rendering.

Zamierzone efekty kształcenia - umiejętności

Zamierzone efekty kształceniaOdniesienie do efektów kształcenia dla kierunku studiówOdniesienie do efektów zdefiniowanych dla obszaru kształceniaCel przedmiotuTreści programoweMetody nauczaniaSposób oceny
WM-WBiA_1-_??_U01
Wz_2A_C23_W02, Wz_2A_C23_W03, Wz_2A_C23_U01, Wz_2A_C23_U02, Wz_2A_C23_K02, Wz_2A_C23_K04

Literatura podstawowa

  1. Wiley, Autodesk 3ds Max 2014 Bible The comprehensive tutorial resource, 2014
  2. Randi L. Derakhshani, Dariush Derakhshani, Autodesk 3ds Max 2015 Essentials, Sybex, 2011

Literatura dodatkowa

  1. Kelly L. Murdock's, Autodesk 3ds Max 2015 Complete Reference Guide, 2014

Treści programowe - laboratoria

KODTreść programowaGodziny
T-L-1Advanced PhotoView 360 rendering tools in SolidWorks. Settings and editing of directional, spot, focal and sunlight. Scene settings with inserting your own map. Overlay the look, add an external library with maps and create your own materials. Setting perspective, screen snapshots, and depth-of-field cameras. Preparation of assembly and parts for export and import to other programs. Advanced PhotoView 360 rendering tools in SolidWorks. Settings and editing of directional, spot, focal and sunlight. Scene settings with inserting your own map. Overlay the look, add an external library with maps and create your own materials. Setting perspective, screen snapshots, and depth-of-field cameras. Preparation of assembly and parts for export and import to other programs.15
T-L-2Introduction to 3ds Max. Introduction to interface and terminology. Pre-program configuration. Modeling with ready-made geometry. Work on simple objects and their editing. Transform an object using gizmo by using the tool to move, rotate, scale, align, copy. Use of rotational geometry during modeling. Grouping objects. Import and export objects from SolidWorks to 3DS Max and from 3DS Max to SolidWorks.15
T-L-3Modeling with the modifier "edit poly", "editable poly", work in polygon and vertex. Create basic materials using "Compact Material Editor" and "Slate Material Editor". Applying material with positioning bit mapping to objects, editing, and how to use them. Modeling a basic scene to expose an object to a rendering. Introduction to camera settings.15
45

Formy aktywności - laboratoria

KODForma aktywnościGodziny
A-L-1Participation in classes.45
A-L-2To carry out tasks that enhance the skills acquired in the classroom.45
A-L-3Performing a semester task summarizing current skills.60
150
(*) 1 punkt ECTS, odpowiada około 30 godzinom aktywności studenta
PoleKODZnaczenie kodu
Zamierzone efekty kształceniaWM-WBiA_1-_??_U01Wz_2A_C23_W02, Wz_2A_C23_W03, Wz_2A_C23_U01, Wz_2A_C23_U02, Wz_2A_C23_K02, Wz_2A_C23_K04